

That said, as I write this review, I’ll be doing so with direct comparisons to the HTC Vive it’s what I’ve spent the last two years playing on, after all, so I encourage you to go back and read that review if you’re not already familiar with the tech.įor this review, Valve sent over the full VR kit so I could try each new piece. In short, it’s not 2016 and VR is in a much better place. Computer hardware has also advanced so while you still need a good computer, you no longer need a cutting edge computer to run a VR headset of your own. At the same time, the VR market has been maturing and steam is now filled with content that ranges from full-fledged story-based games, to competitive shooters, to the short awe-inspiring experiences only virtual reality is capable of delivering. And though they haven’t said this themselves, it’s clear that this is designed to raise the bar on what we know VR to be. Valve has parted ways with HTC and gotten to work developing their own VR system which we now have in hand. The Vive was impressive but the amount of content was light and it was hard to explain to my fellow gamers why they should invest so much money into a market that was so clearly in development.Ī lot can change in two years. It’s also expensive and, back in 2017, the tech was early. VR is incredible tech, completing changing the face of video gaming. I was late to the game, reviewing my own kit in July 2017 but over those two years, I’ve become a believer. It’s hard to believe that it’s been three years since the HTC Vive first released. Graphics: NVIDIA GeForce GTX 1070 or betterĪdditional Notes: Available USB (3.0+) Port Required for Headset Pass-Through Camera & USB Port Support Graphics: NVIDIA GeForce GTX 970, AMD RX480Īdditional Notes: Available DisplayPort (Version 1.2) and USB (2.0+) Port Required Processor: Dual Core with Hyper-Threading Possible to add additional Base Station 2.0 units to create a place-space up to 10 square meters Increased place space four times larger than original Lighthouse base stations Laser room tracking sweeps the room 100 times a second Hardware adjustable IPD, lens distance adjustmentsĨ7 sensors per controller: optical, motion, capacitive, and force sensingĪllows for gripping, picking objects up, throwing, pinching, and other hand/finger gesturesīackwards compatible with original Vive titles Optics: Custom dual-element lens, ~20 degree larger field-of-view than HTC Vive (approximately 110 degrees) Panel: Custom Full RGB LCD with 50% more subpixels Refresh Rate: 120Hz with experimental 144Hz mode
